Starting at the somewhat middling Sniper: Art of Victory in 2008, it turned into modern counterpart Ghost Warrior a year later. ![]() ![]() Not just in stalking targets from afar, but in terms of series brevity and reinvention. Sniper: Ghost Warrior Contracts 2 is one of those games that proves that time can be a good thing. However, they are not the only problems that affect the overall experience: in the approximately 10 hours necessary to complete all the objectives, retry some missions due to the secondary challenges proposed, and hunt some of the 10 bounties present (basically the only extras offered), we also found some annoying bugs.A more refined experience than the first Contracts, does the sequel finally put it on par with the Elite's and Hitman levels of assassination? The Finger Guns review: In one case we happened to witness a “touching” exchange between two guards, busy talking about their respective children despite one of the two having been interrogated and stabbed silently a few seconds before by the good Raven.Īnd to persist is also a marked woodiness in the climbing sections, inserted a little forcefully and tend to be uncomfortable: the “mask” of the protagonist, a sort of Batman-like Detective Mode, signals the points where ours can climb, but between the need to find the right point and the impossibility of clinging to any grip, despite being low and affordable, makes everything less fluid and natural, breaking the illusion of playing the role of an agile and infallible futuristic sniper, despite the skill tree system based on skill tokens (some obtainable by completing the main objectives, others secondary ones), and a shop in which to buy pieces of equipment to improve the arsenal, instead help to make it more effective and lethal. To undermine the experience, however, there remains an at least fluctuating AI, which alternates flawless aim (sacrosanct when it comes to a sniper, less so when it is a common soldier with an automatic rifle at 600 meters away) to flat games of hide and seek, up to reveal all his inhumanity in some situations bordering on the exhilarating. The same goes for the two remaining areas, closer to the “short-range” gameplay of the predecessor, and better prepared for a more stealth and silent approach. Despite not having much appreciated the level design overall (also thanks to a very poor variety of locations), as well as the choice of alternating the various portions of the map in such a non-homogeneous way (with hot spots interspersed with bare and boring corridors), we Instead, the disposition of the enemies appeared more reasoned, a factor that we had criticized in the first Contracts, a sign that the team took the feedback of the press and users seriously. ![]() It is therefore not surprising that the team has taken steps to offer situations in which as often as possible the distance to the target is immense and the margin of error is close to zero: out of five total areas or “regions”, three mostly host portions of the map that are impossible to reach on foot, where the targets easily exceed the kilometer away and require the player even more attention and precision in preparation, through the trusty binoculars equipped of scorers, and pure shooting.įurthermore, based on the chosen difficulty level, you can deactivate any form of help (such as a handy dot that will indicate the precise point of arrival of the shot), so as to demonstrate all your talent as a shooter. And a bit like in the first Contracts (to freshen up your ideas, here is the Sniper Ghost Warrior Contracts review), here too the narrative structure is clearly a pretext, but it does not matter: the beauty is and remains the intoxicating sensation of being able to decimate an entire organization with a single man, a one-man army (despite the precious advice via radio from Command, which entrusted us with the delicate task) equipped a mighty sniper rifle and infallible aim. ![]() A classic, in short, both for those who have already completed the predecessor, as for those who are already at ease with sand, blood and lead-based shooters. The goal of the new protagonist, Raven, however, remains similar to that of the Predator of the first chapter: to cut the head of the beast by eliminating the main objective, but not before having weakened it by attacking its foundations, that is an entourage of hackers, deserter generals and traffickers ready to support it by any means.
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